Apple
Metal API & Shader Instrumentation Engineer, Graphics, Game and ML
Full-time📍 CupertinoSoftware and Services·Mar 28
SFTWRUnited States of America
Apply on Apple's siteAbout the role
The Metal API and Shader Instrumentation team is directly responsible for augmentation of system-level components to detect and diagnose Metal API and shading language issues and surface them to developers. The team collaborates closely with Metal production frameworks, GPU driver, compiler, ecosystem, tooling, and platform OS teams to deliver the best possible Metal developer experience.
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